Sources for “Even Better Than the Real Thing”

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Current virtual world population: Edward Castronova, “Synthetic Worlds: The Business and Culture of Online Games,” (University of Chicago Press, 2005); Michael Fatten, Department of Telecommunications, Indiana University. Population of Mexico City: Alphabetical Index of World’s Largest Urban Areas, “City Mayors Statistics;” 2006 population figures.

Primary place of residence is virtual space: Edward Castronova, “Synthetic Worlds: The Business and Culture of Online Games,” (University of Chicago Press, 2005); Norath Economic Survey.

MMORPG players average 22hrs/wk: The Daedalus Project, “The Psychology of MMORGS: Hours of Play Per Week,” February 2004. Time spent eating: Amber Waves, “How Much Time Do Americans Spend Preparing and Eating Food?” November 2005.

Pizza Hut orders for role-players: Chris Fuller, Pizza Hut, Inc., Media & Press Kits spokesman.

EverQuest players spend more time gaming than working: Edward Castronova, “Synthetic Worlds: The Business and Culture of Online Games,” (University of Chicago Press, 2005).

Buying virtual money: The Daedalus Project, “The Psychology of MMORGs: Buying Gold,” October 17, 2005.

EverQuest players spend more on male avatars: Center for Economic Studies and Ifo Institute for Economic Research, “Price of Man and Woman: a Hedonic Pricing Model of Avatar Attributes in a Synthetic World,” June 2003.

$1.5 billion on virtual goods: John Maffei, Affinity Media, “IGE, Ltd.,” March 5, 2007.

PLAY MONEY

Virtual Currency Graphs: Game Price Watcher; Linden Lab; Peter Gray, Lewis PR.

Entropia Universe debit card for virtual money: Entropia Universe Card Offer and

‘Advance Limit Increase’ form.

Virtual sword murder: BBC, “Chinese gamer sentenced to life,” June 8, 2005.

World of Warcraft funeral attacked: YouTube, “Serenity Now Bombs a World of Warcraft Funeral”; The (UK) Guardian, “Gamers Don’t Want Any More Grief,” June 15, 2006

84% of Warcraft players are male: The Daedalus Project, “WoW Gender-Bending,” December 3, 2006.

Second Life’s economy is 86 Million: Linden Labs, Second Life Virtual Economy

Key Metrics . Grenada GDP: International Monetary Fund, World Economic Outlook Database, September 2006.

Sweden plans to open Second Life embassy, tax virtual earnings: Svenska Institute, “Sweden to Open World’s First Embassy in Second Life,” January 31, 2007; The Local, “Swedish Taxman Sets Sights on Second Life,” January 31, 2007.

Gold farmers: “Gold Farmer”, directed by Ge Jin, University of California, San Diego.

29% females dated people met in games: The Daedalus Project, “Love is in the Air,” December 3, 2006.

Virtual marriages last one month: SLNN.com, “Going to the Chapel…” February 13, 2007.

Students with divorced parents made Sims divorce: GameStudies, “Self-Portrayal in a Simulated Life,” December 2006.

Chinese couple fights over virtual property: Pacific Epoch, “Game Accounts Take Center Stage in Divorce,” July 1, 2005.

Sluster editor touts “girl next door” effect: Wired News, “Cyberporn Sells in Virtual World,” December 22, 2005.

Cost of an hour with Second Life escorts: SL-Escorts.com, “Female SL-Escorts by price,”, March 2007.

“O Mee Pooba” means “I’m pregnant”: The Sims2 Bulletin Board, “The Big Simlish Dictionary,” May 15, 2005.

Songs in Simlish: The (UK) Guardian, “Pop Musics Turning Into a lot of Nonsense, Says Eva Wiseman,” March 17, 2007; Wired, “No Suit Required,” September 2006.

Celebrities appeared as avatars: Second Life news center, “Interview with Arianna Huffington in Davos,” January 24. 2007; New World Notes, “The Second Life of Governor Mark Warner,” August 31, 2006; New World Notes, “Suzanne Vega and the Second Life of Live Music,” August 4, 2006.

Second Life Liberation Army bombs Reebok, shoots avatars: Second Life Herald, “Clothing-Oriented SLLA Griefers Visit Reebok Custom Shoe Store,” October 2006; Los Angeles Times, “Virtual Loses its Virtues,” February 22, 2007.

Armchair hunters: LiveScience.com, “States Ban Hunting of Live Animals over the Internet,” July 7, 2006; Michael Markarian, Humane Society.

Hezbollah video game: Ed Halter, “From Sun Tzu to Xbo: War and Video Games,” 2006; The (UK) Telegraph, “Video Games Attract Young to Hizbollah,” February 21, 2004.

America’s Army: BBC News, “War Vets Feature in US Army Game,” May 18, 2006; Jane’s, “US Armed Forces Invest $120m in Video Games,”. December 13, 2005.

Navy uses virtual reality for PTSD treatment: Office of Naval Research, “Evaluating Virtual Reality Therapy for Treating Acute Post Traumatic Stress Disorder,” April 1, 2005.

Half of gamers say they’re addicted: PRESENCE, “The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments,” 2006.

Gamesterdam: Smith & Jones addiction consultants, “Problem Gaming Treatment,” 2006.

VIRTUAL WORLDS AT A GLANCE

8 Million Subscribe to World of Warcraft: Blizzard Entertainment Press Release, ìWorld of Warcraft Surpasses 8 Million Subscribers Worldwide.î

Price of 1 Sword of the Falcon: World of Warcraft Auction House,Price Database.

Second Life has 4 million users: Second Life homepage, “Total Residents,” 2007.

Price of J-Lo avatar, yacht: Second Life Boutique, 2007.

600,000 subscribe to Entropia: Elina Heng, Account Executive, Terpin Communications.

Cost of two alien sculls: PortalEntropia.com, Price Finder.

Sims Online has 2 million users: Amanda Taggart, EA public relations.

Price of 5,000 office chairs: “The Sims Online Mania,” 2007.

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We’re falling behind our online fundraising goals and we can’t sustain coming up short on donations month after month. Perhaps you’ve heard? It is impossibly hard in the news business right now, with layoffs intensifying and fancy new startups and funding going kaput.

The crisis facing journalism and democracy isn’t going away anytime soon. And neither is Mother Jones, our readers, or our unique way of doing in-depth reporting that exists to bring about change.

Which is exactly why, despite the challenges we face, we just took a big gulp and joined forces with The Center for Investigative Reporting, a team of ace journalists who create the amazing podcast and public radio show Reveal.

If you can part with even just a few bucks, please help us pick up the pace of donations. We simply can’t afford to keep falling behind on our fundraising targets month after month.

Editor-in-Chief Clara Jeffery said it well to our team recently, and that team 100 percent includes readers like you who make it all possible: “This is a year to prove that we can pull off this merger, grow our audiences and impact, attract more funding and keep growing. More broadly, it’s a year when the very future of both journalism and democracy is on the line. We have to go for every important story, every reader/listener/viewer, and leave it all on the field. I’m very proud of all the hard work that’s gotten us to this moment, and confident that we can meet it.”

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